 |
Exile Game Studio www.exilegames.com
|
| View previous topic :: View next topic |
| Author |
Message |
madwabbit Expedition Leader - 24 months

Joined: 15 Oct 2006 Posts: 1476 Location: Alexandria, VA
    votes: 54
|
Posted: Fri Sep 21, 2007 5:27 am Post subject: SotSW Psychic Abilities in gameplay |
|
|
So, for those who have a copy of SotSW, l'd like to throw some questions out there for your feedback, accompanied by my opinion of what the answer is.
1) Should physical exhaustion caused by psychic over-exertion be "healable" by a Medicine roll? I say NO.
2) A psychic attempting mind control gets a minus to his roll for acquiring or maintaining control if they take an action whilst trying to do so -- does that include moving or a reflexive action? I say YES.
3) A psychic with a Mind Control rating of 10 acquires control of the minds of six mooks, each with Willpower of 2. If he simply takes the average each combat round (depending on the answer to 2 above) he can essentially boss them all around for as long as he wants, right? OR, is there a minus to each opposed roll for every controlled target above the first he chooses as his primary controllee? I think that it should be the latter, that there should be a minus.
I ask all of these questions, and more to come, because (as per usual) I've got a player in the group who's playing a psychic that is "gaming" the system to his advantage, and his interpretations of the rules (which are good, but perhaps need a little more clarification) are somewhat imbalancing.
I'm very inclined to rule the way I think the answers should be, as specified above, but I wanted to get some input from the HEX Collective first.
--tom
Last edited by madwabbit on Sun Feb 24, 2008 10:30 am; edited 1 time in total |
|
| Back to top |
|
 |
HarrierPotter Expedition Leader - 12 months


Joined: 13 Aug 2006 Posts: 1864 Location: Austin, TX
     votes: 61
|
Posted: Fri Sep 21, 2007 6:49 am Post subject: |
|
|
I say 1) NO, 2) YES, and
3) The Telepathy Mods table shows a -2 penalty to your roll for each subject after the first. So my reading is when you try to make that initial roll versus all 6 mooks (one roll, not six successive ones) you're starting with a -10 penalty right out of the box (-2 x 5 additional subjects), not even counting any distance mods. So you're starting from 0 (Avg =0). If you can pony up enough Style to control them, great, but next turn you'll be back at a base of 0. If you can pony up enough to double their Willpower, then congrats - NOW you can boss 'em around as long as you want. _________________ - Daniel Potter (MYTHIC ERAS)
LOCATION: "Back in Nagasaki / Where the fellas chew tabaccy / And the women wiki-waki-woo" |
|
| Back to top |
|
 |
Nestor Expedition Leader - 12 months


Joined: 12 Aug 2006 Posts: 2937 Location: Baltimore, MD
      votes: 99
|
Posted: Fri Sep 21, 2007 7:10 am Post subject: |
|
|
| HarrierPotter wrote: | I say 1) NO, 2) YES, and
3) The Telepathy Mods table shows a -2 penalty to your roll for each subject after the first. So my reading is when you try to make that initial roll versus all 6 mooks (one roll, not six successive ones) you're starting with a -10 penalty right out of the box (-2 x 5 additional subjects), not even counting any distance mods. So you're starting from 0 (Avg =0). If you can pony up enough Style to control them, great, but next turn you'll be back at a base of 0. If you can pony up enough to double their Willpower, then congrats - NOW you can boss 'em around as long as you want. |
What he said.
And remember, Tom, never let something as trivial as the rules get in the way of running the game.  _________________
"I've got a degree in kicking arse and I'd have a doctorate in not giving a damn if I'd bothered to attend the ceremony." |
|
| Back to top |
|
 |
madwabbit Expedition Leader - 24 months

Joined: 15 Oct 2006 Posts: 1476 Location: Alexandria, VA
    votes: 54
|
Posted: Fri Sep 21, 2007 7:11 am Post subject: |
|
|
| HarrierPotter wrote: | I say 1) NO, 2) YES, and
3) The Telepathy Mods table shows a -2 penalty to your roll for each subject after the first. So my reading is when you try to make that initial roll versus all 6 mooks (one roll, not six successive ones) you're starting with a -10 penalty right out of the box (-2 x 5 additional subjects), not even counting any distance mods. So you're starting from 0 (Avg =0). If you can pony up enough Style to control them, great, but next turn you'll be back at a base of 0. If you can pony up enough to double their Willpower, then congrats - NOW you can boss 'em around as long as you want. |
We are simpatico, amigo.
Now watch Jeff chime in and totally disagree with us.
--tom |
|
| Back to top |
|
 |
madwabbit Expedition Leader - 24 months

Joined: 15 Oct 2006 Posts: 1476 Location: Alexandria, VA
    votes: 54
|
Posted: Fri Sep 21, 2007 7:14 am Post subject: |
|
|
| Nestor wrote: | And remember, Tom, never let something as trivial as the rules get in the way of running the game.  |
Indeed -- I didn't bother with a ruling during the session, because I didn't want to slow things down, and the Style Points were flowing freely, so I fudged it at the time. But I was NOT happy with the almost-munchkin'ing going on with this player's interpretation, and I promised him that by next session there'd likely be some changes once I read through the rules more thoroughly and polled the HEX Collective for an opinion.
--tom |
|
| Back to top |
|
 |
madwabbit Expedition Leader - 24 months

Joined: 15 Oct 2006 Posts: 1476 Location: Alexandria, VA
    votes: 54
|
Posted: Fri Sep 21, 2007 7:29 am Post subject: The power of suggestion... |
|
|
As a variant of mind control, one of my players is suggesting that the player (Khirov) have to ability to use "suggestion".
She says "I would think a psychic planting a little thought in our heads that it may be a good idea to keep him around and alive would be enough, instead of outright trying to force the party to do his bidding. It's my thought (and our GM can correct me if I'm wrong in my thinking) that the power of suggestion would be an option for a psychic, but not quite as exhausting, or as time consuming, as direct mind control. Suggesting things to people, beneath a conscious level, would be much like hypnosis, which just lowers inhibitions, and does not actually make people do what they truly do not wish to do.
"Planting a suggestion that we'd like to keep someone around who has never made himself threatening to us, nor given us any reason to outright distrust him, should not be a difficult consideration, and would therefore not require constant maintenance of that suggestion (which is different than a directive -- you want to keep the suggestion vague and harmless -- not a "PROTECT KHIROV, HE IS YOUR GOD" sort of thing) and would also therefore not require overexertion or non-lethal damage to keep it going. A day or two of sending out a suggestion would, to my mind, be enough to create a spot for him in the group and allow inertia to take care of the rest."
What say you, HEX Collective? I mean, she's not suggesting an overly complex or major game mechanic here, but it is something to consider... how would y'all rule on something like this?
--tom |
|
| Back to top |
|
 |
HarrierPotter Expedition Leader - 12 months


Joined: 13 Aug 2006 Posts: 1864 Location: Austin, TX
     votes: 61
|
Posted: Fri Sep 21, 2007 7:53 am Post subject: |
|
|
Hard to say. It's possibly okay. I will note that according to the Telepahty writeup itself (1st para) "When projecting thoughts, the target knows someone else is speaking, and may recognize the telepath’s “voice” if he has previously identified himself or if she knows him well."
So, it might 1) require just as much effort as outright control because you have to 'conceal' your projection, 2) require a penalty to the Telepathy roll due to the effort to conceal, or 3) require a more refined Talent ("Suggestion") that has Mind Control as a prereq.
Depends on how you want to treat it in your game I'd say. _________________ - Daniel Potter (MYTHIC ERAS)
LOCATION: "Back in Nagasaki / Where the fellas chew tabaccy / And the women wiki-waki-woo" |
|
| Back to top |
|
 |
Nestor Expedition Leader - 12 months


Joined: 12 Aug 2006 Posts: 2937 Location: Baltimore, MD
      votes: 99
|
Posted: Fri Sep 21, 2007 10:37 am Post subject: |
|
|
It sounds like something you could potentially fudge for story's sake.
If it's an issue of providing an in-game reason for the character to be in the group, I could see hand-waving it and saying sure. If the player is looking to abuse the privilege, say, demanding another character give his character money because he placed a suggestion on the guy to do so, then start demanding dice rolls.
Actually, when you think about it, it's just as much a use of Diplomacy (or Influence) than an application of psychic power. Making a subtle change in another person's opinion is as much a matter of finesse as power, especially if he wants to do so unnoticed. He may be able to whisper into someone's mind but he still needs to know what to whisper to make it work.
Having a finely-honed sword is good, but only in the hands of a skilled user can its potential be fully realized.  _________________
"I've got a degree in kicking arse and I'd have a doctorate in not giving a damn if I'd bothered to attend the ceremony." |
|
| Back to top |
|
 |
HarrierPotter Expedition Leader - 12 months


Joined: 13 Aug 2006 Posts: 1864 Location: Austin, TX
     votes: 61
|
Posted: Fri Sep 21, 2007 5:26 pm Post subject: |
|
|
| Nestor wrote: | Having a finely-honed sword is good, but only in the hands of a skilled user can its potential be fully realized.  |
Which is exactly my feeling. The finesse of suggestion is more difficult than the brute force of control. The notion of Diplomacy/Influence as a synergistic bonus is interesting though... _________________ - Daniel Potter (MYTHIC ERAS)
LOCATION: "Back in Nagasaki / Where the fellas chew tabaccy / And the women wiki-waki-woo" |
|
| Back to top |
|
 |
madwabbit Expedition Leader - 24 months

Joined: 15 Oct 2006 Posts: 1476 Location: Alexandria, VA
    votes: 54
|
Posted: Fri Oct 05, 2007 4:40 am Post subject: |
|
|
New player questions...
1. The Psychic Talent must be purchased at character creation, but may be
increased later. It says that increases can be used to raise the
effective level of the skill, or alternatively, to add a psychic ability.
Is it correct to assume that additional instances of the talent purchased
after character creation can be used to add new psychic abilities?
madwabbit says... yes?
2. The 'Focus' skill says you can use the skill level as a subsitute for
Willpower rolls. Would this include psychic abilities (which generally
are Willpower x 2)?
madwabbit says ... yes?
What say you, HEX Collective?
--tom |
|
| Back to top |
|
 |
Nestor Expedition Leader - 12 months


Joined: 12 Aug 2006 Posts: 2937 Location: Baltimore, MD
      votes: 99
|
Posted: Fri Oct 05, 2007 6:34 am Post subject: |
|
|
| Quote: |
1. The Psychic Talent must be purchased at character creation, but may be increased later. It says that increases can be used to raise the effective level of the skill, or alternatively, to add a psychic ability.
Is it correct to assume that additional instances of the talent purchased after character creation can be used to add new psychic abilities?
|
If I understand the question correctly, I would say yes.
For example a character gets Psychic Talent at character creation, and chooses Telepathy as his psychic power. Later, with 15 XP in hand, he purchases another level of Psychic Talent, He can choose to increase his Telepathy roll by 2, or choose another psychic power, such as Telekinesis.
The question I have for the assembled is: If a character has two psychic powers and buys a level of Psychic Talent for the +2 bonus, does the bonus apply to both psychic powers, or must he choose which one it's for?
| Quote: |
2. The 'Focus' skill says you can use the skill level as a subsitute for Willpower rolls. Would this include psychic abilities (which generally are Willpower x 2)?
|
Conceptually, I'd say yes too. It certainly fits with the idea of the skill, and provides a nice concrete benefit for taking the skill.
Mechanically, though, I can't say whether it could be potentially unbalancing. _________________
"I've got a degree in kicking arse and I'd have a doctorate in not giving a damn if I'd bothered to attend the ceremony." |
|
| Back to top |
|
 |
HarrierPotter Expedition Leader - 12 months


Joined: 13 Aug 2006 Posts: 1864 Location: Austin, TX
     votes: 61
|
Posted: Fri Oct 05, 2007 6:31 pm Post subject: |
|
|
| madwabbit wrote: | 1. The Psychic Talent must be purchased at character creation, but may be increased later. It says that increases can be used to raise the effective level of the skill, or alternatively, to add a psychic ability. Is it correct to assume that additional instances of the talent purchased after character creation can be used to add new psychic abilities?
madwabbit says... yes? |
Harrier says... yes. My interpretation of having to buy your initial Psychic Talent at creation is to indicate that essentially you are or are not psychic by birth, but can develop your abilities as you age.
| madwabbit wrote: | 2. The 'Focus' skill says you can use the skill level as a subsitute for Willpower rolls. Would this include psychic abilities (which generally are Willpower x 2)?
madwabbit says ... yes? |
Harrier says... yes. Actually I'd say its the primary reason the Skill was invented and put in SotSW. If it weren't for Focus, psychics wouldn't be able to improve their abilities very much, and wouldn't be that effective. It'd be like saying your shooting ability was limited to DEX x 2. It also allows for people who are psychically powerful, but weak of will (and vice versa) which otherwise wouldn't be possible. _________________ - Daniel Potter (MYTHIC ERAS)
LOCATION: "Back in Nagasaki / Where the fellas chew tabaccy / And the women wiki-waki-woo"
Last edited by HarrierPotter on Fri Oct 05, 2007 6:35 pm; edited 2 times in total |
|
| Back to top |
|
 |
HarrierPotter Expedition Leader - 12 months


Joined: 13 Aug 2006 Posts: 1864 Location: Austin, TX
     votes: 61
|
Posted: Fri Oct 05, 2007 6:33 pm Post subject: |
|
|
| Nestor wrote: | | The question I have for the assembled is: If a character has two psychic powers and buys a level of Psychic Talent for the +2 bonus, does the bonus apply to both psychic powers, or must he choose which one it's for? |
Good one. Mechanically, I think I'd opt for improving only one power. _________________ - Daniel Potter (MYTHIC ERAS)
LOCATION: "Back in Nagasaki / Where the fellas chew tabaccy / And the women wiki-waki-woo" |
|
| Back to top |
|
 |
Rabbit in the Moon Expedition Leader - 3 months


Joined: 21 Aug 2007 Posts: 201 Location: Northern Virginia
  votes: 21
|
Posted: Sat Oct 06, 2007 8:39 am Post subject: Re: SotSW Psychic Abilities in gameplay |
|
|
Re: questions
| madwabbit wrote: | 1) Should physical exhaustion caused by psychic over-exertion be "healable" by a Medicine roll? I say NO.
2) A psychic attempting mind control gets a minus to his roll for acquiring or maintaining control if they take an action whilst trying to do so -- does that include moving or a reflexive action? I say YES.
3) A psychic with a Mind Control rating of 10 acquires control of the minds of six mooks, each with Willpower of 2. If he simply takes the average each combat round (depending on the answer to 2 above) he can essentially boss them all around for as long as he wants, right? OR, is there a minus to each opposed roll for every controlled target above the first he chooses as his primary controllee? I think that it should be the latter, that there should be a minus. |
I agree with the rest of the crowd. 1) NO, 2) YES, and 3) I agree with Daniel's assessment.
As for your player who wants to control NPCs for fun, I think that there should be 3 types of failures:
1) the NPC doesn't get mind controlled (shrugs off the idea)
2) the NPC realizes that a telepath has invaded their mind (injured and angry)
3) the NPC graps the mind control above and beyond the original intent (shot through the heart)
If the player wants the NPC to hang around, maybe it could be magnified to the point of becoming clingy, obsessive, stalker-type fanboy/girl. No selfish deed should go unpunished!
| madwabbit wrote: | As a variant of mind control, one of my players is suggesting that the player (Khirov) have to ability to use "suggestion".
|
I like Suggestion a lot. I think a suggestion should be tied to an emotion or gut feeling. For example, a "spider sense" or "the glitchy feeling" (from Bone comics) should come from the same place. However, suggestions are only useful when they are long lasting. The telepathy skills are short term. It'd have to be very powerful to reside in their brain for an extended period of time.
What about this: the PC take some lethal damage to implant the suggestion (we're talking about screwing up somebody's mind here, there should be some danger to the person going in!). Based on how deep the suggestion goes inside the NPC's mind, the PC has X opportunities to bring the suggestion out of the NPC's mind. Then, when the PC wants to make the suggestion surface in the NPC's psyche, the NPC rolls reflexively and the PC rolls offensively (to make it stick). That way, the NPC has an opportunity to shrug off the feeling at that turn, and, if so, can also roll again to rid him/herself of the suggestion entirely.
Example of play (subject to tweaking):
Sam's Suggestion roll is 6. The NPC's Willpower rating is 3. Sam rolls 5, which means the suggestion is implanted. Sam takes 2L damage (whatever over the NPC's Willpower). Sam now has 4 opportunities to "bring out the suggestion" whenever it's needed.
Sam then uses Mind Control to access the Suggestion. Mind Control works as directed.
Or is this a sign that I've completely lost it? |
|
| Back to top |
|
 |
gfrantsen Expedition Leader - 3 months

Joined: 03 May 2007 Posts: 102
  votes: 2
|
Posted: Thu Mar 27, 2008 10:14 pm Post subject: |
|
|
I also allow Focus (instead of Willpower) to be used as the target in a psychic attack. It seemed to make sense to me when you read the Skill. Even tho it doesn't explicitly say it.
What do you guys think?
later.
greg. |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
 Blocked registrations / posts: 90014 / 0
|