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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Tue Mar 02, 2010 7:04 pm Post subject: Developer's Logbook |
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Hello everybody out there in Ubiquity land! My name is M. Sechin Tower and I’m the developer and one of the writers for EGS. If you know Jeff Combos (the founder, president, creative director, and all-around mastermind of HEX and Ubiquity), then you can think of me as the Igor to his Dr. Frankenstein. Fortunately, the similarity to Frankenstein stops there because our creation hasn’t killed anyone—unless you count imaginary Nazis. But they had it comin’.
Anyway, I’m starting this thread as way to keep those of you who are interested up to date on the kinds of things we're doing here behind the scenes. This is something that is undoubtedly long overdue; I’ve been so distracted by working on the games that I haven’t found much time to share anything about them. But I’m determined to change that by posting regular updates about new products and the latest happenings.
And we have oodles of products and happenings in the works right now. In addition to some great new scenarios on the way and some exciting new licensees, we are on schedule to release Revelations of Mars in August of 2010. This will be the third expansion book to Hollow Earth Expedition and will take the pulp adventure into space. Rocket ships, robots, ray guns—this book will have all that and a bunch more cool stuff that doesn’t necessarily even start with the letter “R.” It’s going to be a big job for a big book—256 pages, to be exact—but I think it will be well worth the effort. My favorite part is that Revelations of Mars will finally reveal what happened to the Atlanteans and how a civilization powerful enough to construct the Hollow Earth could disappear in a single day.
Anyway, now I have to get back to the lab. Jeff needs another fresh brain for the next experiment… _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Tue Mar 09, 2010 3:29 pm Post subject: |
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I’ve never been in the offices of a big game company so I wouldn’t know for sure, but my guess is that working for Exile is a very different experience. We don’t have meetings on the top floor of skyscrapers with mirrored windows. We don’t have zillion-dollar advertising budgets or big-money pay-outs. And we don’t have corporate task-masters telling us what games to make or how to make them. We’re just a bunch of Joes and Janes like everyone else, and we’re in this business for the same reason you probably joined this forum: we love to game. (A shared love of feeding Nazis to dinosaurs never hurt our Esprit de Corps, either.)
On the downside, this business model sometimes means it takes a long time to develop some products. After taking care of our day-jobs and our families, it isn’t always easy to find time to game—I’m sure everyone reading this knows exactly what I’m talking about. Add to this the fact that our fearless leader, Jeff “Freakin’” Combos, already has to work about eighty hours a day for his day-job (he periodically stops to reverse the rotation of the Earth, but he’s Jeff, so he can do that), and you can see why sometimes we need to make tough choices between keeping high quality and keeping deadlines. I’m proud to say we always go with quality, especially when, like now, it looks like we won’t have to sacrifice the timetable to get it.
Not only are we on track to have Revelations of Mars out by August, we’re also on the verge of releasing our first Perils scenario in June. Some of you have heard of the Perils line before, and others have been asking for new, published scenarios for even longer. These adventures are going to be longer than any of the playable scenarios we’ve released before. They will really expand on locations and groups already established within the HEX mythos while adding new creatures, optional rules, mystical powers, and anything else we can cram in. We’ll release a new scenario every few months, each for sale as a 24 page PDF with original art and a never-before-seen story written by some amazing writers. If all goes well we’ll also publish hard-copy compendiums a little farther down the road. Each scenario could be run as a stand-alone game, and they are also designed to expand previously existing campaigns or lead into future scenarios as well. The first few releases will be Perils of the Surface World, which will take players to the exotic ends of the Earth. After that we’ll bring you Perils of the Hollow Earth and then maybe even Perils of Mars.
So for those of you who are thinking that a line of scenarios is long over-due: we agree. The good news is that they’re not far away. In my next post I’ll tell you more about the first Perils of the Surface World. Stay tuned! _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Tue Mar 16, 2010 7:17 pm Post subject: |
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I want to send out a big thank-you to Sean “Doc Nova” Gore, fellow fan and forumite, for penning the first Perils scenario, Perils of the Amazon. Sean’s a perfect example of what I meant in my last post about how we Exiles are nothing more than a bunch of folks who love to game. Sean had been running a jungle-delving adventure with his group for a year or two before I met him, and when Jeff suggested we contact him about this piece I knew we had the right man. Sean is a whirlwind of creativity (as you may have noticed from his posts). In fact, the only bad thing about working with him is that he comes up with TOO many good ideas—his first draft was almost double what we had space to include. I’m really good at editing things down (for example, this post was originally 36 pages with footnotes and a fully annotated bibliography), but I had a really tough time deciding what we could squeeze in and what we would save for other purposes.
For those who haven’t heard, this first Perils of the Surface World adventure will release in June of 2010 and it will take the player characters into the deep, dark Amazon in search of a valuable artifact and a long lost city. Naturally, they’ll be pursued by Nazis, ne’er-do-wells, and a mysterious assassin! It’s a story that could only be done justice by Doc Nova.
If you ever get a chance to meet Sean at a con, go introduce yourself to him. Better yet, if he’s running a game, go ask if you can join in. I bet the answer will be yes: Sean has run a game with ten players, which, as far as I know, makes him the current record-holder for running a Ubiquity game with the largest number of players… and he has plans for an event at Gencon to shatter that record. He’s the kind of guy you’d want to play with, so we figure he’s the kind of guy we want writing for Perils. _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Wed Mar 24, 2010 7:17 pm Post subject: |
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This week we’ve been working hard on the Free RPG day scenario. This one will be a little different from previous years in that it is a surface world scenario. If you like weird science, Nazi saboteurs, and the occasional dinosaur terrorizing New York, then be sure to ask your local game store in advance to make sure you can get in on the game. Better yet, volunteer to run a game—it comes with four pre-generated characters and is designed to be played by (and run by) people who have never laid eyes on the game before. Free RPG Day 2010 is June 19th. Be there or be dino-chow! _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Fri Apr 02, 2010 4:42 pm Post subject: |
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Working on the bestiary for Revelations of Mars (due out in August) is turning out to be more fun than a barrel full of ninjas. First, I have to imagine an entire ecosystem and then populate all its niches with creatures the likes of which are found no where on (or in) the Earth. Some of the critters in the lower niches won't make it into the book since they aren't very interesting or dangerous (unless they form a swarm to devour the flesh from their victims' bones-- and there are quite a few who do that). But Mars is going to have plenty more that are big, fast, mean, or all of the above.
For this book, the bestiary is going to be explained by a Martian princess who has encountered the worst her world has to offer. Here's a sample (bear in mind this is an EXTREMELY early version and very likely to change drastically by the time it reaches publication):
Know you, foolish Earthman, that although there are larger and mightier predators, few hold the mystique of terror possessed by the dreaded kirak. This monster is larger than some air-skiffs, and if you do not recognize it from its rounded skull, pebbled skin, or ever-flickering tongue, you must recognize it for the ropey, almost gelatinous saliva leaking from its mouth. If the kirak picks up your scent, you may run, but you may never rest nor hide, for it can track you no matter where you flee. It has been known to follow men over hundreds of miles of desert, sometimes setting upon them after days of chase.
Once, I traveled in a caravan with a noble warrior who was bitten by a kirak. Although we slew the beast together, that sticky saliva left the warrior infected by the borhasht disease. We did not fear that he should spread it to us, but he knew that, so long as he was contaminated, he would put dozens more kiraks on our trail, as they can smell the infection from miles off. After a day, he set out on his own, walking across those red sands into certain death rather than bring calamity upon his fellows. I wonder, Earthman: were you to be bitten and yet survive, would you display such nobility of spirit as the Martian warrior?
Tune in next week and I'll have this critter's stats for you. Look for Revelations of Mars in August to get the whole story! _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Thu Apr 08, 2010 10:44 am Post subject: |
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Look out! I think it's scented you!
Kirak
Follower 2
Archetype: Dinosaur Motivation: Survival
Style: 0 Health: 11
Primary Attributes
Body: 5 Charisma: 0
Dexterity: 3 Intelligence: 0
Strength: 6 Willpower: 4
Secondary Attributes
Size: 2 Initiative: 3
Move: 9 (18 )* Defense: 8
Perception: 4 (8 )** Stun: 5
Skills Base /Levels/ Rating/ (Average)
Brawl 6/ 3/ 9/ (4+)
Stealth 3/ 3/ 4*** / (2)
Shadowing 5/ (2+)
Survival 0/ 3/ 5/ (2+)
Tracking 6/ (3)
Talents
**Keen Senses (+4 on scent-based Perception rolls)
Skill Aptitude (+2 Survival rating)
Resources
None
Flaw
Bestial (Character cannot communicate or use tools)
Weapons Rating/ Size/ Attack/ (Average)
Bite 2 L/ -2/ 9 L/ (4+) L
Special: bite inflicts borhasht virus
Stomp 2 N / -2/ 9 N / (4+) N
* Creatures with four or more legs double their Move rating when running
*** Kirak suffers a –2 Size penalty on Stealth rolls
Kiraks carry the borhasht virus but they do not suffer from its effects
_________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Sat Apr 17, 2010 9:09 am Post subject: |
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The Revelations of Mars bestiary is going well. I just returned from a non-Exile business trip to Jacksonville, Florida (as of writing this I have not yet even unpacked), and, although it didn’t leave me with much time to write, it was good for inspiration. Living in the Pacific Northwest, I see a fair amount of wildlife, but aside from the occasionally small snake we have virtually no scaly critters. Florida, however, does not suffer this lack: there were quick little brown lizards in the bushes that would dart out of sight, larger green lizards in the trees that would puff out red, balloon-like chins, and the occasional water snakes that would slip from the banks into the marshes. I didn’t see any alligators, but I did see a sign that read: “No feeding the alligators. No swimming.” (is it just me, or did the part about no swimming seemed redundant?).
Although the environment of Mars is probably less similar to Florida (green and wet) than it is to Nevada (dry and sandy), more than a few Floridian creatures might find their way into Revelations of Mars… maybe after they have been given extra legs, spikes, venom, and/or been enlarged several thousand percent. Of course, reptilians won’t be the only class of creatures in the book. The section for arthropods (of which I didn’t see too many this last week, not even a palmetto bug) will likely be even bigger than that of the reptilians, and even that might be smaller than the section for “other.” But some of our ideas for the “other” creatures are too bizarre, alien, or downright weird to describe until after I get over my jet lag. _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Mon May 03, 2010 6:07 pm Post subject: |
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I have now pretty well completed the bestiary for Revelations of Mars. This is a BIG section and right now there are so many creatures (and plants and robots and things which defy all categorization) that we might need to expand this section to fit all of them in!
So now it’s on to the art orders for all these Martian monsters. This adds up to more illustrations than you can shake a drilling machine at. I had never worked with artists before I got my promotion to EGS developer (my mommy was so proud) and Jeff showed me the ropes while working on the Perils of the Amazon scenario (which will be released in June). I learned that art orders consist of a short description and several inspirational/reference photos. The hardest part is finding the photos—thank goodness for google image search. We were working with Will Nichols, who is a HEX veteran—for Mysteries of the Hollow Earth he did the sample characters, the drawings for the intro fiction, the hawkmen, and a few others. With so much HEX experience, it is no surprise that as soon as Will put pen to paper he immediately came up with stuff that was way beyond what I could ever envision. For Perils of the Amazon, Will gave us rooftop chases, giant mosquitoes, jungle panoramas… but I digress. Back to Mars with me.
The art requests for Mars are of a very different sort. Rather than trying to capture an entire scene, they focus on one particular beastie at a time. Some are really easy: I might only need to find a picture of some bizarre real-life albino cave scorpion and say “make it look like this guy but the size of a horse.” Others are significantly more complicated, like when it needs three dragon heads on the body of a scaled bear with dual dimetrodon sail fins and velociraptor claws for all the toes. See what I mean? Complicated. But the hardest ones of all are the creatures which just simply don’t exist, like the four-legged camel-like plant that are often used as riding beasts through the desert (Arizona Smith thought of that one—thanks A!). Where do I start describing a thing like that? What kind of pictures do I look for? The thing looks less like a camel than like an avocado, but searching for images of “dromedary + chlorophyll” just doesn’t come up with anything useful. Well… I guess that’s where the artists come in. Jeff knows the guys who can get it done, and get it done in style. Maybe my problem is I’m just too impatient to see how these creatures come to life! I’ll let you know how they turn out as soon as I see them. _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Wed May 12, 2010 11:16 am Post subject: |
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Last night I sat down to dinner with the big kahuna himself: the president, founder, and creative director of Exile Games, Mr. Jeff “Freakin’” Combos. I know what you’re all wondering, so I’ll answer the big question first: Jeff ordered broccoli beef. (For those of you keeping score, I had the honey walnut prawns—and I will ALWAYS be a member of the clean plate club when honey walnut prawns are served.) We didn’t discuss ceiling wax, cabbages, or kings, but did talk a whole lot about story lines, product releases, artwork, and game mechanics. I’m not much for Hollywood gossip, but you can think of me as the Perez Hilton of the glitzy world of Exile Games, because I’m going to scoop all the juicy bits (good and bad) for you.
First, the bad news. Our main artist, Stephen Daniele, who did the cover of Hollow Earth Expedition and Mysteries of the Hollow Earth as well as many other amazing pieces, has injured his arm. He’ll be just fine after he recovers, but it’s going to mean a delay for the cover art and sample character pictures for Revelations of Mars. This artwork is at the heart of the project, and this setback, combined with several other delays and complications, means that Revelations of Mars will probably be out in the fall rather than summer of 2010. Being on time is a big deal for me, and I’ve personally never missed a deadline for EGS or any other company (I think that’s why Jeff keeps me around). I hate to keep people waiting. I hate to keep MYSELF waiting—being on the development team doesn’t stop me from being an impatient fanboy, too. But sometimes the circumstances give you only two options: produce second-rate work on time, or produce first-rate work later on. Jeff is always committed to the first-rate work, and, even though I find it more frustrating than a zombie with a bullet-proof helmet, I have to agree that this is the only way to go. When I said “all right, it’ll be out when it’s out,” Jeff replied “No: it’ll be awesome when it’s out.” So that’s the way I’m going to look at it—it’s going to give us time to make it truly amazing.
And there’s tons of other stuff that we’re going to accelerate to fill in the gap. The Perils of the Amazon scenario, the first in the Perils of the Surface World series, will be out in June. After that, we’d like to mix in Hollow Earth adventures with the surface world and other settings to make scads of options for gamemasters. At some point soon, I’m going to make an open call for writers who have good ideas for scenarios. So think about scenario ideas you (yes, YOU!) might like to write and publish with us. Don’t send me your resumes just yet, but I’ll post some scenario query guidelines soon.
Speaking of posting, Jeff is determined to have the EGS website revamped over the course of the next two or three months. It’ll have a new look and some great new bits and bobs, but the most exciting thing to me is that we will be producing serialized fiction. Following in the footsteps of Edgar Rice Burroughs and the other great pulp authors, we will have a new installment for you every week, and eventually it could even turn into a book and/or a graphic novel. This subject made me so excited that I almost didn’t finish my walnut prawns… but I always finish my walnut prawns, so you don’t have to worry about that.
And there was one other happy event: Jeff presented me with my very own business cards! I never really believed I was actually the “Lead Developer” until I saw it in writing on all those cards (and I checked each and every one just to make sure it wasn’t a typo on the first few hundred). I don’t want to over-hype the importance of getting these business cards, so I’ll just say it was probably the most significant event in the history of western civilization. Next time you see me at a convention, be sure to ask me for a card: it will help inflate my artificial sense of importance.
Okay, that’s a lot, so I’m going to call it quits for now even though I only covered what we’re bringing out in 2010. You’ll have to wait a bit before I can tell you about the amazing—and surprising— things we’ve got in store for 2011. We’ve got more ideas than we have hours in the day, and we’re going to be working overtime to bring you the two-fisted pulp action! _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Wed May 19, 2010 7:15 am Post subject: |
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The Perils of the Amazon scenario, written by our very own Sean Gore , is now off to editing and layout. The final touches that I put on it were the appendices, which included a new system for faith and miracles. Why have new rules for miracles in the Amazon? Well, I don’t want to give away any spoilers, but suffice to say that it might have to do with a lost holy artifact (and it’s NOT the Holy Grail or the Ark of the Covenant). Likewise, I can neither confirm nor deny that the Ordo Umbra is involved in a cover-up… but they are.
Anyway, like all of the bells and whistles in Hollow Earth Expedition, this new set of rules is strictly optional. You don’t even need to use it in this scenario, although the player characters may gain a few of the benefits (and/or run afoul of a few of the hazards) from non-player characters with access to this power. Miracles are an alternative system to sorcery, but the difference is more than just flavor. I wanted these rules to be flexible and streamlined, so all prayers consist of a single action and call for a standard roll. There are several standardized prayers which characters might learn by rote, and there’s also a full toolbox for creating others. Creating new prayers is so quick and easy that there's even an option for designing miraculous effects right on the spot.
With these rules, most of the effects of miracles are not obvious, so the characters probably won’t see the hand of God reach down from the sky or anything like that. In fact, they might not even know it’s at work, which could lead to some fun role-playing. (“See, the Big Guy did that for us,” says the believer. “Nah,” says the skeptic, “It was just coincidence that the rock slide happen at just the right moment to divert the river of lava out from under us just as the Nazis cut the ropes to our cage. Yeah, coincidence.”)
But that’s only MOST miracles: some of them can be overt and undeniable, and there's no upper limit. Theoretically, you might get a rain of toads or turn day into night, but the Almighty probably isn’t going to hand out that kind of favor very often (read: the difficulty is prohibitively high). However, more powerful miracles can sometimes be granted to groups of faithful characters. When you have a community of believers united in prayer they can heal the incurable, empower their champions with amazing strength and luck, or maybe even move mountains. This can definitely provide a new twist for players who feel like they've seen it all.
Faith and miracles is just one of the appendices that comes with Perils of the Amazon. Look for it on PDF in June! _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Tue May 25, 2010 7:27 pm Post subject: |
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It turns out that the posts I’ve been making here aren’t showing up with the big red X to mark them as “new.” Or, at least, they haven’t been showing up for Arizona Smith, and anything hidden from him would have to be buried deeper than the Well of Souls.
So now I’m wondering: is anyone out there reading this? If so, open a thread in the “general discussion” to let me know. While you’re at it, let me know what you’d like to hear from me. Do you want product updates? Stories about life “inside the studio?” Blackmail material on Jeff Combos?
Maybe when we re-do the EGS website this summer I’ll get a proper blog, but that would probably be a bad idea because I would just turn it into a bunch of funny pictures of tyrannosaurs with charmingly misspelled captions. “I luv noming Nazis. Lolrawr.” Yeah, see? Nobody but me would ever think that’s a good idea. More likely, I’ll beat Jeff to the punch and continue this blog on a site of my own. If all goes well, I’ll have it up before Gencon. If not… well, I’m in ur hollow urth stealin ur internetz. _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Thu Jun 03, 2010 5:58 pm Post subject: |
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Thanks for all of your positive responses in Nestor's thread http://www.exilegames.com/forum/viewtopic.php?t=2862. Okay, I'll keep trying to get my hands on the secrets for you guys, no matter how much those Terra Arcanum guys threaten me. Why, their poison darts hardly even sting any more.
Origins is coming up! I won't be able to make it this year (since I won't be-- sniff, sniff-- but my day job wouldn't let me go for those days), but Jeff will be there, probably with the Perils of the Amazon scenario, which will come out that week or the next). We'll also have a crew of very dedicated volunteers, many of whom are big names in this forum. To tell you the truth, I've lost track of who's going to be there (since I won't be there: see aforementioned "sniff, sniff" and add a "boo hoo"), but please give yourselves a shout-out in the "Open Discussion" or "Games and Demos" if you'll be working the booth.
So if Jeff's going to be there and I'm not, I feel the need to pull a prank on him. And I'm enlisting all of you as conspirators. How about this: go up to him (introduce yourself if you don't know him already--he's seriously the most friendly guy on the planet) and somewhere in the conversation say:
"I heard Scrumtumbler discovered... X." And you fill in the x with anything you've been talking about.
X can be anything-- the booth, one of the game books, Tyrannosaurs, Columbus, Ohio, his iPhone (yeah, the iPhone will hit him close to home). The more outrageous a discovery the better. Liquid water. Breathable atmosphere. There are no limits.
To let you in on the joke, I've been annoying Jeff with this for years, ever since we were first playing and my character labeled everything he discovered in the HE with a little flag to stake his claims of discovery. Then the next year at gencon I put "DISCOVERED BY SCRUMTUMBLER" on post-it notes and hid them all over the booth. And then I saved a note and six months later, when I was at his house, I stuck one on the toilet paper in his bathroom for him to find later.
So when you're talking to Jeff, say: "I heard Scrumtumbler discovered X." It's guaranteed to make him laugh. Are you in? _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Sun Jun 20, 2010 6:27 pm Post subject: |
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Origins is almost here! For those of you packing your bags, don't forget to go to the exile booth and tell Jeff that Scrumtumbler discovered something (see my last post for the rational and suggested discoveries). Also, be sure to give us updates of all the awesome Ubiquity action!
As for my woeful self, I will not be in attendance this year. But I'm making the most of my time by developing a website so that I can turn this developer's log into a proper blog, plus also post some HEX scenarios and maybe also some short fiction. Stay tuned: my target launch date is (arbitrarily) 7/7/2010. _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
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Posted: Thu Jul 08, 2010 7:34 pm Post subject: |
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Where have I been? Why have I been so far out of the loop? I haven't checked the Mythic Eras website since it first went up. I just checked it again and my jaw hit the floor. It has SO MUCH STUFF! I showed it to Jeff and he had about the same reaction. He kept flipping through page after page of maps, scenarios, stories, and more. He said "Wow!"
Thank you, Daniel Potter, for putting this resource together, and thank you to everyone who contributed. If you haven't checked it out yet, go to http://mythiceras.net/ right away! _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
"What's the point of science if nobody gets hurt?" |
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Prof_Scrumtumbler

Joined: 13 Aug 2006 Posts: 437 Location: Seattle, WA
   votes: 23
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Posted: Tue Aug 10, 2010 1:53 pm Post subject: |
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I've moved my blog over to http://www.sechintower.com/blog/ where I'll be bringing you everything I can about what we're up to at the studio. I'm also going to add some stuff on running ubiquity games whenever I think of something that might be useful to you.
Today I finished posting my brief recap of Gencon 2010, including my brawl with some wandering luchadors and our new nickname for the EGS president, Jeff Combos. _________________ --M. Sechin Tower, EGS Lead Developer
Get some game ideas: www.sechintower.com/blog/
Get HEX scenarios and more: www.sechintower.com/exile.shtml
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