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Ubiquitizing other games?
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SG1Fan



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PostPosted: Sun May 09, 2010 6:15 am    Post subject: Ubiquitizing other games? Reply with quote

I was just wondering what other games are out there that people would like to (or have) given the Ubiquity treatment? And, if Ubiquitized, would it be able to use standard Ubiquity or require some mix-and-match Ubiquity/hybrid?

I, for example, am quite interested in Ubiquitizing Feng Shui, but am wondering how to work in schticks. I'd probably consider a seperate schtick category, with perhaps a meta-talent giving access to schticks. For example, a 'gun bunny' talent with something along the lines of 'You're not just really good with guns you have an almost supernatural affinity with them. With this talent characters can perform astonishing feats with weapons that most people would normally consider impossible outside a John Woo film. Your character may acquire Gun schticks' or something like that Smile

Thoughts? How would you ubiquitize your favourite (outside HEX, of course Smile ) games?
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PostPosted: Sun May 09, 2010 12:52 pm    Post subject: Reply with quote

That's sort of a tough one to answer. If you're talking about favorite game systems, for me the fact I like the system means I don't really see a need to use a different one to emulate it. For example, I like the rules in Feng Shui, so I don't feel the need to change the system.

There was a point in my gaming life where I looked for the Holy Grail of game systems, that one RPG that could run any genre, any setting. These days, I've finally realized that variety is the very spice of life, and that there is nothing wrong in using a set of rules written for a specific genre rather than trying to shoehorn the genre to fit some universal rules system. Smile

Now game settings I like but that have less than ideal mechanics behind them, that's another thing. I've already posted in other threads about using Ubiquity to run Cadillacs & Dinosaurs (aka Xenozoic Tales) or Serenity/Firefly.
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Sketchpad



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PostPosted: Sun May 09, 2010 1:51 pm    Post subject: Reply with quote

I'm with Nestor as far as having "One System to Rule Them ...", but there are a few settings I'd love to see slapped with the Ubiquity Mallet of Justice.

Chill - There's been a lot of chatter about this game since the last incarnation has fell a bit short on publishing. How about retooling the setting and using Ubiquity? Heck, I've already started some ideas here and there Wink

Star Wars - With WotC ditching the license, I'd love to see it come out for Ubiquity. Honestly, the system reminds me a bit of the old d6 system mixed with some d20 for flavor, so I think it could handle SW VERY well Wink

Firefly/Serenity - Here here ... I think it'll be even easier once Revelations of Mars comes out Wink

Supernatural - Again, already started some ideas on this and may eventually toss them on the web Wink

Call of Cthuhlu - Not so much a conversion, just a book on the Mythos would be cool and could fit really well into HEX. I mean, honestly, who were the fish-men worshiping in MotHE? Wink

While not a game per se, I'd also like to see a solid espionage game come out (maybe set in the '70s) and a fun supers game Wink
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demon_llama



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PostPosted: Sun May 09, 2010 3:15 pm    Post subject: Reply with quote

as far as systems go, i also like variety. if every day you eat a hamburger at lunch, no matter how many times you change it (pickles & mustard today, BLT tomorrow, Ranch & BBQ sunday), it's still just a hamburger. and every system has it's charm, if i wish to play pulp sci-fi, i play Star Frontiers, supers i go with M&M, spys i do James Bond, fantasy i go with 3.5, etc.

HEX has a lot of the stuff i like, so it fills a nice gap for me (has helped me to shelf several game systems). i think MARS is going to fill my Buck Rogers XXVc needs.

now as for specific settings, i'd be happy to see a good adaptation of Star Trek or Stargate (short of the FASA Trek, i don't think either has been given a good platform to work from).

i think Star Wars has been overdone right now and needs a bit of a breather.

and zombies of any kind just aren't my gig.

as for the Firefly/Serenity comments, i'd pass on that one too, for all it's problems (and i know, i have an intimate understanding of the system) CorTex is a reasonable engine, and it is fun to play.

COC? oh, you so cannot improve on that system. if you doubt that, just play in a game run by Wolf sometime, the hair on your neck with STAND on END the whole time! thrilling game.

fantasy? nah, that's what i have D&D for.

maybe an original Speace Opera setting would be cool. i'm sure this cast could produce a lot of original material and settings, and the Exile writing staff are just aces, so they could easily take the boards ideas and make a smashing universe.

in reflection, i could see a good "cold war/70's" spy thriller setting, but then again i am a HUGE james bond fan.

HEX AFTERMATH! anyone?

:::ramble mode off:::
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PostPosted: Mon May 10, 2010 9:59 am    Post subject: Reply with quote

demon_llama wrote:
as far as systems go, i also like variety. if every day you eat a hamburger at lunch, no matter how many times you change it (pickles & mustard today, BLT tomorrow, Ranch & BBQ sunday), it's still just a hamburger. and every system has it's charm, if i wish to play pulp sci-fi, i play Star Frontiers, supers i go with M&M, spys i do James Bond, fantasy i go with 3.5, etc.

Oh, I wasn't suggesting every game should be Ubiquitized ... only that, if you're a fan of Ubiquity (which I assume most of us are? Wink ) and you've got some other games sitting on the shelf that you like the setting for but never truly liked or grokked the system ...

With the possible exception of the schticks (which are still doable) I think the pulpy Ubiquity would fit nicely for the action movie Feng Shui. And, going the other way, it would be interesting to port the 'shots' mechanism into the Feng HEX ruleset Smile

Quote:
fantasy? nah, that's what i have D&D for.

Heresy! Surely that's what Desolation is for? Smile
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PostPosted: Mon May 10, 2010 1:24 pm    Post subject: Reply with quote

SG1Fan wrote:

Oh, I wasn't suggesting every game should be Ubiquitized ... only that, if you're a fan of Ubiquity (which I assume most of us are? Wink ) and you've got some other games sitting on the shelf that you like the setting for but never truly liked or grokked the system ...


No worries. I wasn't sure where you were going, which is why I worded my response that way. Smile

Quote:

With the possible exception of the schticks (which are still doable) I think the pulpy Ubiquity would fit nicely for the action movie Feng Shui. And, going the other way, it would be interesting to port the 'shots' mechanism into the Feng HEX ruleset Smile


Actually, the Continuous Combat option in HEX comes across somewhat similar to the "shot" system in Feng Shui, so cross-pollination wouldn't be that far-fetched there.

Quote:

Quote:
fantasy? nah, that's what i have D&D for.

Heresy! Surely that's what Desolation is for? Smile


Let the holy war begin! Very Happy
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PostPosted: Mon May 10, 2010 2:20 pm    Post subject: Reply with quote

Nestor wrote:

Quote:

Quote:
fantasy? nah, that's what i have D&D for.

Heresy! Surely that's what Desolation is for? Smile

Let the holy war begin! Very Happy

HOLY WAR ?!?!? nobody said anything about a Holy War ! Shocked !
dave, arm the Photon Torpedo's...
look man, i don't want no trouble. i'll get my secretary to issue an apology and retraction immediatly! honest!
packing bags and grabbing passport & tickets to Ireland
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PostPosted: Wed May 12, 2010 11:49 pm    Post subject: Reply with quote

Hello Sketchpad,

I'ld be very pleased to get your ideas on an ubiquity CHILL. Most on the stats you gave for the creatures and, perhaps, on the links available with the Hollow earth.

Good work.

Denis ( France ).
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PostPosted: Thu May 13, 2010 9:11 am    Post subject: Reply with quote

I find Ubiquity works well for Sword and Sorcery games. Prior to the release of Desolation I had a Conan one shot using the HEX rules.
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PostPosted: Sun May 16, 2010 5:35 am    Post subject: Reply with quote

I think that Skyrealms of Jorune would work fantastically under Ubiquity.
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PostPosted: Wed Jul 14, 2010 9:18 pm    Post subject: Reply with quote

World of Darkness is pretty suitable for Call of Cthulhu. I ran two games with that premise, Humanity was renamed 'Sanity'. I could see the rules working for Pulp Cthulhu, which at this point I doubt will be coming out.

Hex does have a good deal of potential in the Fantasy and Sword and Sorcery genres. The combat and movement rules remind me a bit of D&D but without the class system.

My top five HEX conversions would be

1) Conan the Barbarian.
2) Solomon Kane
3) Frizt Leiber's Lankhmar
4) Pulp Cthulhu
5) John Carter of Mars / Victorian Science Fiction
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PostPosted: Thu Jul 15, 2010 8:06 pm    Post subject: Reply with quote

I found the PDF World of Cthulhu rules.
http://mrgone.rocksolidshells.com/pdf/Misc/wocrules.pdf
Still not sure what I think of using the Storyteller system for Call of Cthulhu. I prefer the way Hex handles the Attributes, Advantages, Skill and Equipment rules. A while back I was posting some conversions of Mythos critters, if I run into some more free time I may try for a few more.
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PostPosted: Fri Jul 16, 2010 12:42 pm    Post subject: Reply with quote

Dudes, Ubiquity Blue Planet...
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PostPosted: Sun Aug 08, 2010 6:21 am    Post subject: Reply with quote

Have just finished holidays in Bavaria which wrapped my mind around Castle Falkenstein!
It's all there, steamtechnology and dragons! With all HEX books this shouldn't be too difficult!
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PostPosted: Sun Aug 08, 2010 2:50 pm    Post subject: Reply with quote

Hullo, Nestor, SG1Fan,

Nestor wrote:
SG1Fan wrote:

Quote:
fantasy? nah, that's what i have D&D for.

Heresy! Surely that's what Desolation is for? Smile


Let the holy war begin! Very Happy


Holy War? Ha!

I'll take your Holy War, and raise you a Night of Fire! Smile
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