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AlexK

Joined: 04 Nov 2009 Posts: 142 Location: Alaska
  votes: 2
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Posted: Fri Feb 12, 2010 7:58 pm Post subject: .22 damage |
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Target pistol or not, I find it hard to swallow the Camp Perry .22 doing 3L and having Rng 75 when .22 rifles do only 2L or 1L (why the dif?) and have Rng 50.
The rifles have the bullets going faster, which should mean better accuracy and more damage. Rifles are easier to hold stable, again leading to more accuracy.
Can anyone explain this? |
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sross

Joined: 19 Sep 2006 Posts: 542 Location: Vernon, Ontario, Canada
  votes: 13
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Posted: Wed Feb 17, 2010 4:13 pm Post subject: |
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It has to do with how damage is calculated. The Attack roll is both to hit and damage. So a very accurate, low caliber weapon can the same attack rating as a high caliber, not very accurate one. _________________ Steven P. Ross
email: spross@xplornet.com
Blog: http://spross.livejournal.com |
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AlexK

Joined: 04 Nov 2009 Posts: 142 Location: Alaska
  votes: 2
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Posted: Wed Feb 17, 2010 7:50 pm Post subject: |
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| I understand the accuracy idea....but having shot thousands of .22 rounds through both pistol and rifle I think those rifles must be junk to not shoot as accurately as a pistol, even a top target pistol. |
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black campbell

Joined: 17 Sep 2007 Posts: 64 Location: Albuquerque, NM
  votes: 6
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Posted: Tue Feb 08, 2011 5:31 pm Post subject: |
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| So adjust the weapon damage according to what you think it should be in your game. I did similar with some of the weapons in the SOSW book -- I have a fair collection and noted the rifles weren't powerful enough, and a few of the pistols were too powerful. |
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demon_llama

Joined: 25 Mar 2009 Posts: 1336 Location: Lawton, OK (displaced BROWNS fan)
   votes: 36
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Posted: Tue Feb 08, 2011 6:28 pm Post subject: |
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agreed. the important thing is to keep the game going so that everyone has a good time. if you think the math behind some of the weapons is a tad off, then make an adjustment to it so that everyone is happy. the thing i've noted about HEX over other systems isn't so much the mechanics as it is the story. the game should move at the pace of the players, not the rules... _________________ ...the rich |
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Nestor Expedition Leader - 12 months


Joined: 12 Aug 2006 Posts: 2936 Location: Baltimore, MD
      votes: 99
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Posted: Wed Feb 09, 2011 9:15 am Post subject: |
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I second demon_llama's statement.
I'm brought to recall one of the rules in our gaming group, called the Grenade rule as it was inspired by the flavor text for the Grenade card in the now-defunct Shadowfist Hong Kong Action CCG:
"Grenades work better in the movies than in real life. This ain't real life."
To apply the rule in this case, game reality does not always coincide with "real" reality, as it hews more to what's playable and fun than established laws of physics (or history, etc.)
The best part is that nothing is set in stone. Don't like something? Change it without fear of admonishment or repercussion.
The only hard and fast rule is have fun!  _________________
"I've got a degree in kicking arse and I'd have a doctorate in not giving a damn if I'd bothered to attend the ceremony." |
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demon_llama

Joined: 25 Mar 2009 Posts: 1336 Location: Lawton, OK (displaced BROWNS fan)
   votes: 36
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Posted: Wed Feb 09, 2011 9:22 am Post subject: |
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let me tell you Nestor, if you ever want to live in rules hell, be in a game sometime with a bunch of military people. back when i was active duty, one of our DM's broke out TWILIGHT 2000 and we attacked the system. boy, talk about the discussions about what was wrong (damages, equipment, even the military structure). think we spent more time in discussion then in game play! _________________ ...the rich |
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Grindoctor

Joined: 02 Jan 2010 Posts: 140 Location: Norway
  votes: 11
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Posted: Wed Feb 09, 2011 11:39 am Post subject: |
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| demon_llama wrote: | | ... discussions about what was wrong (damages, equipment, even the military structure). think we spent more time in discussion then in game play! |
Strange, that never happens to role-playing scientists, ever !
"Forget logics is fantasy!" |
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demon_llama

Joined: 25 Mar 2009 Posts: 1336 Location: Lawton, OK (displaced BROWNS fan)
   votes: 36
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Posted: Wed Feb 09, 2011 12:09 pm Post subject: |
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| Grindoctor wrote: | | demon_llama wrote: | | ... discussions about what was wrong (damages, equipment, even the military structure). think we spent more time in discussion then in game play! |
Strange, that never happens to role-playing scientists, ever !
"Forget logics is fantasy!" |
yes, i'm sure it's only us gamers who live on Prozac and Ritalin that have that problem _________________ ...the rich |
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Nestor Expedition Leader - 12 months


Joined: 12 Aug 2006 Posts: 2936 Location: Baltimore, MD
      votes: 99
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Posted: Thu Feb 10, 2011 2:51 am Post subject: |
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| demon_llama wrote: | | let me tell you Nestor, if you ever want to live in rules hell, be in a game sometime with a bunch of military people. back when i was active duty, one of our DM's broke out TWILIGHT 2000 and we attacked the system. boy, talk about the discussions about what was wrong (damages, equipment, even the military structure). think we spent more time in discussion then in game play! |
Been there, done that. Believe me.
There's a reason another rule in our gaming group is called the STFU rule. I'm sure you can figure that one out.  _________________
"I've got a degree in kicking arse and I'd have a doctorate in not giving a damn if I'd bothered to attend the ceremony." |
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black campbell

Joined: 17 Sep 2007 Posts: 64 Location: Albuquerque, NM
  votes: 6
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Posted: Thu Feb 10, 2011 1:47 pm Post subject: |
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"Grenades work better in the movies than in real life. This ain't real life."
Aw, come on! Everyone knows grenades go off with the force and fireball of an exploding fuel truck! Big big sheets of fire!
Also, fire only travels linearly and as fast as you can run/drive/fly. |
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