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AwesomeGuy
Joined: 25 Oct 2011 Posts: 3
    votes: 2
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Posted: Wed Oct 26, 2011 6:19 am Post subject: Modern Ubiquity |
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I've always wanted to run a post-apocalyptic campaign setting for my buddies, but I could never find a system that I wanted to actually use. I was going to use d20 modern, but the clunkiness of the ruleset pushed me away. I still enjoy d20, and if there was a Pathfinderized version of d20 modern, I'll jump over that. That said, I don't really have the time these days to convert it on my own.
I've run exactly one session of HEX; a "solo" game with a friend to play out the rules and see how the system feels. I can definitely see how the rules contribute to the pulp feeling of HEX, and so I was wondering if anyone had any experience running modern ubiquity, like for a Fallout game or just a homebrew world.
I still like style points and how they allow the characters to be above and beyond normal people, and I still think the system could work for everything but a very gritty setting.
Any thoughts, tips, ideas? |
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demon_llama

Joined: 25 Mar 2009 Posts: 1336 Location: Lawton, OK (displaced BROWNS fan)
   votes: 36
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Posted: Wed Oct 26, 2011 7:21 am Post subject: |
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Hay! Welcome to the neighborhood AwsomeGuy. Glad you found us and this neato little system.
I hope you will forgive me sounding a tad confused, but you refer to d20 Modern as “clunky,” yet you wish for a Pathfinder version of modern rules. Are they not similar systems? D20 Modern is basically 3.0e, with a mix of SW thrown in. Pathfinder is really just 3.65e. Just wondering.
As for Apoc, I’ve run an apocalypse setting using the HEX core and SotSW rules, just modified where necessary. I find the rules streamlined enough to adlib where I need to, and input from my players helped me keep things smooth. Worked well for us at least.
Anyway, good luck with your game. You’ll have to keep us informed on how it goes. And if you have any questions, please feel free to ask (just about) anything. We’re a friendly bunch around here…
…just watch out for the guy selling “Genuine” Brontosaurus burgers (they’re really just ground Diatryma).
Oh oh oh ++rep to the new guy! _________________ ...the rich |
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Nestor Expedition Leader - 12 months


Joined: 12 Aug 2006 Posts: 2937 Location: Baltimore, MD
      votes: 99
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Posted: Wed Oct 26, 2011 8:08 am Post subject: |
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I echo DL's greetings, although not necessarily his warning (man, you switch one batch of dino meat and they never let you forget it).
Although I haven't fully explored the flexibility of the Ubiquity system much (beyond some fiddling here and there), the fact that both a post-apocalyptic fantasy and a Musketeer-era supernatural RPG have come out using it (not to mention an upcoming Victorian adventure game), I'd say conversion shouldn't be too much of a problem.
Technically, HEX could count as a "modern" game, being set in the 20th Century. The two sourcebooks, Secrets of The Surface World (SotSW) and Mysteries of the Hollow Earth (MotHE), provide plenty of material useful for expanding the rules to fit a veriety of settings (for example, MotHE has rules for creating animals that work nicely for supernatural creatures too).
It's more of a flavor thing. If you want to encourage the players to attempt crazy stunts and go wild in the game (I'm thinking the Mad Max movies), then Ubiquity should be very useful in supporting that.
At the risk of promoting other games in this forum, if you're looking for a PA game, I might also suggest Atomic Highway form Radioactive Ape Designs, written by Colin Chapman, a distinguished member of this community.  _________________
"I've got a degree in kicking arse and I'd have a doctorate in not giving a damn if I'd bothered to attend the ceremony." |
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demon_llama

Joined: 25 Mar 2009 Posts: 1336 Location: Lawton, OK (displaced BROWNS fan)
   votes: 36
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Posted: Wed Oct 26, 2011 8:21 am Post subject: |
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| Nestor wrote: | I echo DL's greetings, although not necessarily his warning (man, you switch one batch of dino meat and they never let you forget it).  |
Um… For The Record; it was 4 batches. The Food Authority in Brian’s Wing confirmed that the other 3 had also been switched.
Nice try buddy  _________________ ...the rich |
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AwesomeGuy
Joined: 25 Oct 2011 Posts: 3
    votes: 2
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Posted: Wed Oct 26, 2011 11:48 am Post subject: |
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| demon_llama wrote: | Hay! Welcome to the neighborhood AwsomeGuy. Glad you found us and this neato little system.
I hope you will forgive me sounding a tad confused, but you refer to d20 Modern as “clunky,” yet you wish for a Pathfinder version of modern rules. Are they not similar systems? D20 Modern is basically 3.0e, with a mix of SW thrown in. Pathfinder is really just 3.65e. Just wondering. |
Thanks for the welcome. I've run a variety of Pathfinder games for my friends since it came out; from epic level to 1st. I find it to be much more streamlined than 3.5 and fixes a lot of issues 3.5 had. D20 modern has a lot of little quirks I dislike, plus it's very tactical and rules heavy. I love my crunch, which is why HEX seems to be a good balance between the two. Supplies enough crunch to keep me satisfied and avoid having to use miniatures and such. |
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AwesomeGuy
Joined: 25 Oct 2011 Posts: 3
    votes: 2
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Posted: Wed Oct 26, 2011 11:54 am Post subject: |
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| Nestor wrote: | Technically, HEX could count as a "modern" game, being set in the 20th Century. The two sourcebooks, Secrets of The Surface World (SotSW) and Mysteries of the Hollow Earth (MotHE), provide plenty of material useful for expanding the rules to fit a veriety of settings (for example, MotHE has rules for creating animals that work nicely for supernatural creatures too).
It's more of a flavor thing. If you want to encourage the players to attempt crazy stunts and go wild in the game (I'm thinking the Mad Max movies), then Ubiquity should be very useful in supporting that. |
Thanks for the welcome, Nestor! I'm not sure what I would like to incorporate in my game. I'm not entirely sure I'm big on crazy stunts and whatnot... I think i would like a balance between a gritty and high adventure setting. Not sure what that would be called. Graventure? Ha... D20 modern has action points, so it's got that cinematic feel which I like, but Ubiquity has that and helps me avoid the 'grid' of tactical gameplay.
One thing I would miss though, is feats. I love me some feats. Fallout uses the perk system which I would like to use; perhaps translating them into talents maybe. Would giving players extra talents unbalance the game? Perhaps if I made style points less effective? I'm still playing around with this in my head. |
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Nestor Expedition Leader - 12 months


Joined: 12 Aug 2006 Posts: 2937 Location: Baltimore, MD
      votes: 99
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Posted: Wed Oct 26, 2011 1:19 pm Post subject: |
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Well, feats sort of translate to Talents, at least in some regards. The biggest difference I can think of is that, in my experience, d20 feats tend to be more tactical-oriented (i.e. apply directly to rolls and combat situations), while a number of Talents in HEX are more flavor-oriented. Also, Talents aren't as "tiered" as feats are in d20. By that I mean that there aren't many Talents that have other Talents as prerequisites.
Increasing the number of Talents that characters can have shouldn't necessarily unbalance the game. One thing you could look at is how NPC characters are "ranked" for Resources such as Ally or Mentor. In one game I ran, I allowed the players to build their character using higher point levels, using the ranks as a guide.
As for the grit factor, there have been some discussions (my search-fu is weak, so I can't provide any links) regarding that subject. I recall one suggestion being to limit the number of Style points that a player can use in a turn, thus keeping stunts from getting out of hand. Another is making the use of Style points to reduce Wounds even more expensive.
The only caveat I can think of is to be careful with setting those house rules. I've found it pretty easy to make the game ultra-lethal once you start limiting how effective Style points can be.
Hope this helps!  _________________
"I've got a degree in kicking arse and I'd have a doctorate in not giving a damn if I'd bothered to attend the ceremony." |
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Sketchpad

Joined: 17 Oct 2006 Posts: 52 Location: The Frozen Wastes of Upstate NY
   votes: 3
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Posted: Thu Oct 27, 2011 6:27 pm Post subject: |
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Having just ran a modern horror adventure last weekend, I would say that Ubiquity does modern well ... in fact, my players all commented how well they liked the rules for the genre  _________________ DT Butchino | Writer, Illustrator, Designer
Sketchpad Studio |
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lightsenshi

Joined: 30 Oct 2010 Posts: 154
   votes: 4
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Posted: Thu Oct 27, 2011 7:45 pm Post subject: |
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There's no reason you can't use HEX right out of the box for modern day. Might require a bit of tweeking on the equipment tables but overall should prove ready to go. _________________
Claymore: Beginnings |
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Moebius

Joined: 07 Mar 2008 Posts: 104 Location: Twin Cities, MN
   votes: 4
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Posted: Sun Nov 13, 2011 6:09 am Post subject: |
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I've been hoping to see a Ubiquity powered espionage game someday. Modern indeed. _________________ the Hollow World
wave your Geek Flag |
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Imajica

Joined: 09 Oct 2006 Posts: 455 Location: Isomorphic Projection Chamber 3
   votes: 31
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Posted: Thu Nov 17, 2011 1:28 pm Post subject: |
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Picked up Agents of Oblivion (http://www.rpgnow.com/product_info.php?products_id=95686?affiliate_id=10761) recently over at RPGNow. One Espionage toolkit + the HEX rulebook = modern espionage fun. Fair enough, it's Savage Worlds, but that's close enough for Government purposes. _________________ Just remember who’s standing in your way, remember every black day I ever stopped you and then—AND THEN—do the smart thing: let somebody else try first. |
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Nestor Expedition Leader - 12 months


Joined: 12 Aug 2006 Posts: 2937 Location: Baltimore, MD
      votes: 99
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Posted: Thu Nov 17, 2011 2:47 pm Post subject: |
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Another good source of Spy-Fi material is Agents of S.W.I.N.G., which hews closer to the James Bond / I Spy / Man from U.N.C.L.E. feel.
That one uses an offshoot of the FATE system, so conversion would be more conceptual than mechanical, but it still has lots of genre goodness to satisfy anyone.  _________________
"I've got a degree in kicking arse and I'd have a doctorate in not giving a damn if I'd bothered to attend the ceremony." |
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Moebius

Joined: 07 Mar 2008 Posts: 104 Location: Twin Cities, MN
   votes: 4
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Posted: Tue Mar 27, 2012 12:56 pm Post subject: |
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| Nestor wrote: | Another good source of Spy-Fi material is Agents of S.W.I.N.G., which hews closer to the James Bond / I Spy / Man from U.N.C.L.E. feel.
That one uses an offshoot of the FATE system, so conversion would be more conceptual than mechanical, but it still has lots of genre goodness to satisfy anyone.  | Since this was posted I've delved into S.W.I.N.G. and it's great! It also served as my gateway into FATE which is also pretty good. I'd love to see a Ubiquity spy-fi book. _________________ the Hollow World
wave your Geek Flag |
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Nestor Expedition Leader - 12 months


Joined: 12 Aug 2006 Posts: 2937 Location: Baltimore, MD
      votes: 99
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Posted: Wed Mar 28, 2012 9:09 am Post subject: |
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Well then, you may or may not be aware they've come out with a supplement, Gosh, Spies! that covers the more Saturday-Morning cartoon genre, such as Totally Spies! and Kim Possible.  _________________
"I've got a degree in kicking arse and I'd have a doctorate in not giving a damn if I'd bothered to attend the ceremony." |
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Moebius

Joined: 07 Mar 2008 Posts: 104 Location: Twin Cities, MN
   votes: 4
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Posted: Wed Mar 28, 2012 9:28 am Post subject: |
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| Nestor wrote: | Well then, you may or may not be aware they've come out with a supplement, Gosh, Spies! that covers the more Saturday-Morning cartoon genre, such as Totally Spies! and Kim Possible.  | Actually, that was what tipped the scale for me to take the dive! I love Gosh, Spies! Has (with the serial numbers barely filed off) stats for Jonny Quest and Venture Bros characters! _________________ the Hollow World
wave your Geek Flag |
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